Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). "oGame" ist ein browsergestütztes Strategiespiel. Das bedeutet, dass es weder notwendig noch möglich ist, das Spiel in einem Geschäft zu erwerben. Das Spiel. Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). <
OGame - Die 5 besten Tipps & TricksDie Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). Zahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den.
Ogame Strategie Gameforge Login VideoOGame: Testing Out Nanite Factories And Building a Nanite Level 14. Deathstars In 8 Seconds! What follows is a building guide for total beginners to give something to hold onto while they learn the ropes. The main goal here is to get a Small Cargo Ship ASAP to start raiding inactive players or undefended planets. It will also give you the option of building a few Rocket Launchers. 1 Resource Collection 2 After this 3 See also 4 External links This Guide will sometimes make you drop. © Gameforge 4D GmbH. All rights reserved. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2). As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. Fleeters tend to forget about their mines, however all resources in an OGame universe are produced by mines. So never forget that your production is a significant part of the resources you make. Higher mines mean more resources without having to work for them! Farming actives. 5/24/ · As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. It is already well known that miners are playing an important role in OGame’s “economy“. Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2). The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. You built yourself a nice income. It takes Zschochersche Allee 68 time to travel therefore it's a good idea to have one colony per galaxy. Keep the coords in notes so you Ecolab Into Citrus simply go straight to their coords rather than going through 40 systems all the time. Therefore, Crystal mines become less cost effective over time, and it is not uncommon for players in older universes to have higher levels of Deuterium mines than Crystal mines. Note: Don't forget about solar plants! Your first recycler : Now that you have a recycler, you should fleetsave with harvest mission to any DF: Fleetsaving version 2 This is the best way to fleetsave until there's no moons around your planet until you're not in a lanx range. There is no inactives the first 7 days after the universe opens, so you need to launch at active players. However, after you pass the initial stages of development, you will want to have many, many different things OGame has to offer. Under Französische Zahlen 1 100 Tabelle circumstances I recommend to go for levels higher than For instance, a rocket launcher takes 2, Metal to build and its effective cost is 2,; whereas plasma turret takes 50, Metal, 50, Crystal and Ogame Strategie, Deuterium to build, and if we traded the crystal and deuterium for metal, we would getMetal, adding the 50, Metal from the plasma turret's construction cost would yield , the effective cost of a plasma turret. As one cargo can bring you Wpt Poker. Best thing is to write down when he sent Fleet Save and when it has returned, because you will need those times later. When you have 1 or more power left over, build the mine first. What you do? If all of the the inactive's defences around you are too strong and they have no ships on the planet, use espionage mission: Fleetsaving version 2 This should only be Warriors Raptors until you get a recycler. Spielothek Regensburg When should I join an alliance and which alliance should I join? Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig).
Though I find it detestable one would claim full development of the entire ratio, I would not mind if I had been appropriately credited for my work.
This factored variance involves the combination of several statistics and dealing with simulations. The ratio works great until the endgame as fodder usually just increases your losses against RIPs and therefore you should think about halving the fodder.
Ryan A. The following is geared towards game play later on that is oriented towards total destruction of your defenses. A good defense needs to take pure statistics into consideration.
Therefore, the below set of defensive fortifications is advised:. Thus, you don't have to rely on the very expensive and hard to research Plasma Turrets as your RF blockers and main Big Guns.
Using Light lasers gives better results, is more cost balanced, and it protects you much better against cruisers. The Ion Cannons are there for multiple reasons: to balance the crystal : metal ratio, and for their good shields, and they help against fodder based fleets.
Adding PTs will defend you better from Destroyers. Notice, though, that this setup isn't worth at all against RIPs. I Have found this setup to be fairly useful.
There is such a large number of Plasma Turret as late game in particular as well as high speed universes you can came against huge fleets of RIPs , and this helps increase the number needed for a profitable hit.
Personally, I wouldn't use RIPs as defense as they are often targets for Fleeters , particularly when you go offline. Total Resource Consumption is Metal But with Light Fighter Fodder, This defenst will break easily, so you have to build more than 4k Rocket Launchers and other defenses.
This is a fodder with aprox. Merely build this up and add the ratio of the next Defense Structure type as you go.
Starts with a Rocket Launcher: Light Laser ratio. Requires larger Deuterium but requires much larger numbers of Death Stars to take down for the same cost.
This is also a Metal:Crystal setup but has a bit more damage from the Smaller defense. The downside is it stops less deathstars and has less damage from the Plasma cannons.
It may be easiest to develop this defense prior to the RL and PC only defence. This has 2. It can hold off Deathstars and it has , Shields and Cost million resources.
The tutorial bonus deut will only last for so long. Upgrade your deut synths to a comfortable level usually the same as the crystal mine and maybe build a rocket launcher which with the tutorial's reward will grant you another one for free [copy paste od tutorial 2] to protect your overnight production.
You can build a few more cargoes to upgrade your raiding income, but in that case, don't forget to upgrade your computer technology in order to gain more fleet slots.
Your next goal should be getting espionage probes, so you can scout out your enemies planets for resources and defences. With the tutorial's 2nd task, light fighters at the start arent much use, since you'd need more of them to break through 2 rocket launchers, so i personally skip them and head straight for the heavy fighters.
You can either build a massive fleet in order to break through heavily defended planets and crash fleets, focus more on your mines or defence, or do whatever suits you best.
Mining start This time, you will focus more on your planet's production and defence instead of rushing to get a small cargo built and raiding.
While the fast SC start can be more profitable, it can also turn into a disaster getting your cargo crashed by someone who has managed to build RLs.
The mining tactic is steady and a bit slower, but it is safer and requires less time spent. This time, we won't forget about the deuterium synthesizers, but we won't build them very high, only to level 5 to get the tutorial bonus [vnesi tutorial 3].
Just as with the first start, we'll need to build up the metal and crystal mines first though. Upgrade the metal mine until level 6, than build 2 more levels of crystal mines.
Don't forget about power, and upgrade the solar plant when necesarry. After that is the metal mines again. Your goal is to get your metal mine up to level 10, and crystal plant to level 7.
After that, build up the deuterium synthesizer to level 5, which will finish the 3rd task from the tutorial and award you a small resources bonus.
Since you have no fleet yet, fleetsaving is not an option, and you'll need to build defences. At the start, most attacking fleets only have one small cargo, or one sc and one lf at best.
Nothing 2 rocket launchers won't handle. So it's time to build up the facilities. In order to get a rocket launcher, you'll need a shipyard, and in order to build a shipyard, you'll need a lvl 2 robotics plant.
So build up the robotics factory up to level 2, then build a shipyard to level 1, and build one rocket launcher. This will finish the second task of the tutorial and grant you another rocket launcher for free.
If you intend to keep going with the defences for a bit longer, don't build any more rocket launchers. Instead, build up your technologies and get light lasers maybe even heavy lasers if you intend to turtle for longer.
They will be much more effective in defending against fighters but still easily defeated by cruisers. Sooner or later, you'll have to build some cargoes to save up your resources in fleetsaving , and your defences will only serve the purpose of protecting your overnight production resources generated while you are offline and solar satelites if you have any.
After building up your economy for awhile either by mines or small cargo raids , you can head in any direction you want to. You can either focus on your mines more, or build a fleet and start raiding and crashing other people, the choice is entirely up to you vnesi link od player types] Here is the start up in full, the fast sc hasn't been checked yet, but i'll get on it as soon as i can, if you can review the rest and get back to me, i can make the necesarry changes and fix it up a bit replace all the [..
Made this post to have a clear image of initial information These two need to be merged. You'll end up with lvl 4 metal mine, lvl 2 crystal mine and a lvl 4 solar plant After this, it's time to choose your priorities.
Starting in a new universe require a different tactic than starting in an old universe. It is also important if you have friends in the universe or enemies , you can't avoid that.
You'll have a great advantage if you manage to join a friendly and protective alliance as soon as possible. Everyone would love to be in the top of the statistics in Ogame one day.
If you know what you're doing then the fastest way would be joining a new universe right after it opens. Most players joining an old universe are doing it because they are invited by friends.
It is advisable in this case to ask for a buddy invite. In this way, bot players the inviting one and the invited can have some small advantages buddy points.
The start is same as in new unis only it is a bit more relaxed because there are a lot of other big accounts keeping the riders busy.
It very important that you get your small cargo as fast as possible fast. Older universes are a bit more easy going, which means that the building order isn't that important as there's already players a lot more developed and you aren't competing with them yet.
There are no inactives in the first 7 days after the universe opens, so you need to launch at active players. You should always launch at the lowest ranked players you can reach.
Don't go through all the galaxy to find one as it will take too much time for the attack to complete, but it's worth to check a couple of systems next to you.
Once you launch at someone who isn't online, keep an eye on the planet before your fleet hits. Check the fleet stats before every attack to be sure they have no fleet.
A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using this strategy. What you should do is find a friend or someone who is willing to help you a bit and make him probe the inactives around you.
At this stage even inactives will have defense; a friend will be able to check if there's someone around you who has no defense.
If you do fleetsave, big players will be able to see you under phalanx lanx. You need to see defender's technologies in the report to be completely safe to launch.
If you only see resources it means that the player can have defense and fleet on the planet that you can't see due to too low espionage tech.
Note: If you can't see everything on the player you're probing that doesn't necessarily mean that a player is strong.
Remember you can only take anything if you win the battle. Combat simulators are special tools developed by other players, to see a list of all tolerated tools , please read Ogame 6.
Note: Early in game it is a good idea to rely a lot on activity. Those with little resources are mainly the ones without defense.
If a probe survives, you can launch as many cargoes as needed to capture the maximum resources. If a probe dies, this means there's defense at the planet and that you can't steal resources with cargoes only.
Don't even bother probe-attacking inactives with huge resource counts. Players around you will also start getting ships and defense, so you need something to get through that to raid them.
Note: If you can't find targets big enough to fill those 15 SCs, you should get an extra level of computer tech before combustion tech.
Players will raid you for very little profit, as soon as they can get through your defense. Defense can help and you should have some, but remember that defense won't pay itself off so you shouldn't have too much for the most effective way of playing.
Fleetsaving again! Your first recycler: Now that you have a recycler, you should fleetsave with harvest mission to any DF.
This is the best way to fleetsave until there's no moons around your planet until you're not in a lanx range.
You will see a lot of debris fields DFs around your home planet. Those are the ruins of ships that are destroyed in combat; as most players don't have a recycler yet to harvest that, you can clean them on your own and get some easy profit.
Having more colonies early in game is the most important thing, so you should work on that as your main goal.
Having more colonies means more mine production and a larger raiding area if your colonies are placed properly.
Having a strong alliance with like minded fellow player can only be of help and a stimulant for a long time play career in OGame.
Some miners are usually positioning all colonies in the same system to make transports easier— this is a very bad strategy and a major weakness.
Calculate with care what will be your next mine. Take into consideration the amortization Don't spend precious fields for buildings you don't need.
Do not place your colonies in the same system. This will make you vulnerable to enemies that can move a planet in your system and farm you until you will be forced to quit Best way to position your colonies is to select places enabling you to fleetsave for a decent amount of hours.
Select a colony that you are going to use as headquarters, take care to get a moon, use it to collect the resources from your other colonies until you get the necessary quantity for your next mine upgrade.
It is optimal to position the other colonies so that transports collecting resources to your headquarters will take more or less the same time and thus you will be able to send them in fleetsave or to the colony needing the next upgrade without keeping ships or large amounts of resources on your planet or moon for too long time and tempt some greedy fleeter to attack you or destroy your moon.
Another reason for a moon would be to allow you to do BIG trades without being noticed. Another advantage of having planets spread across galaxies is a larger range of systems with inactives whose resources can round up your daily income.
After you level up certain technologies, you'll be able to create unique planet types with different features like Dark Matter production, view neighbour planets on the galaxy, upgraded mines, etc.
Unlike OGame, Terraform building is one of the most importants to optimize your planet productions. With Terraformation, you can unlock unique metal mines with hot planets, or achieve the most perfect form of habitation with gaian planet!
Planets may also include unique orbital boosts that can be acquired while colonizing! Shattered megastructures from those who came before us are around the galaxy!
Conquer them and they shall remain yours forever! You should first have a look around the game and read all FAQs if you are a newbie. Some basic stuff is covered in OGame Guides.
As a miner, your primary income comes from your own economy. Of course, you still can raid inactives, fly to expeditions and use a small fleet to attack weaker players, but those sources of income are secondary at best.
Since your economy is of utmost importance, you should always prioritize things that allow, more importantly, for higher income, and, less importantly, for efficient utilization of that income.
In determining how to develop your mines, you should prioritize mines with lowest amortization first, i. There are various tools and add-ons available to help determine the economic effect of mines, with Antigame Origin and Infocompte being useful in that regard.
Those tools, however, require you to set up trade rates which should be used during calculations i. Depending on how you set up those rates, tips provided by the tools may vary significantly.
You can try setting up Infocompte on your account and testing and trade rates and check the results. A good tip might be that you simply get the cheapest mine first: it is not a guarantee of best amortization, but it provides good results.
Therefore, Crystal mines become less cost effective over time, and it is not uncommon for players in older universes to have higher levels of Deuterium mines than Crystal mines.
As you probably already understood from the above, investments in mines provide for lower return on investment ROI as the game progresses, and at some point it may be not worth it to pursue another mine due to extremely high cost and insignificant increase in production.
Maximizing your ROI requires some automated tools, which I mentioned above, strategic thinking and a good understanding of your universe.
Since a lot of new universes open these days and many newer players join them, I suggested it would be best to continue my guide with tips on how to get on track quickly.
So, you got yourself into a new uni. Regardless of the amount of Dark Matter you are going to buy usage of Dark Matter, or DM, is covered later in this guide , the path you are going through stays the same.
DM just allows you to fast-track it. Early on, you should absolutely prioritize mines and astrophysics, which allows to colonize new planets.
ROI early is extremely high and any piece of resource that is not put into mines sets you back. The best defense early is, simply put, being online.
Because of high ROI, you will have a lot of resources that might attract unwanted visitors rushing small cargoes and light fighters fleet, and investing in rocket launchers interferes with your income generation activities.
Try to follow the quickest route you can to colony ship and astrophysics. Getting your first 2 colonies is not expensive in speed unis and you can do it in a few days without DM and within an hour with a decent DM starter pack.
It is hard to say what level of mines you need to start going for the first astro, but it is common to stop at before pursuing astrophysics.
Sending your first expedition provides you with 2 heavy fighters and 5 small cargoes, which are great to raid a little and help yourself get colony ship quicker.
Tutorials and rewards are great ways of assisting yourself in your quest for early growth. Tutorial bonuses come around quicker, since they are not tied to days played, unlike the rewards.
However, the first reward, providing you with metal and crystal, is extremely useful in chasing first planet. A huge early game issue is that you need a lot of Deuterium for astrophysics and colony ship, but you have a hard time producing it due to high energy costs.
So you either use merchant to buy Deuterium with DM, exchange your extra metal for Deuterium, or wait. There is not much Deuterium to raid for, either, since the universe is stripped of it that early.
A popular and an important question that many miners ask is: when do I go for the next planet? There is no universal answer, as the mathematics behind it are influenced by boosters, speed of development, current situation in the universe, availability of resources and so on.
After Astrophysics level 23, the ROI is not good and the investments repay after a very long time, so it is basically a matter of whether you want to get the tech and further mines or not.
I personally think that Deathstars RIPs are a better investment that late in the game. As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites.
Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient.
That said, solar satellites can be destroyed, while solar plants and fusion reactor, which are buildings, can not. In case of war or just simple attack from an enemy, solar satellites can be targeted or hit during a raid on your planet.
In that case, you will see a terrible consequence for energy. Nevertheless, satellites are extremely efficient, because they are cheap and allow you to invest more resources into mines and get a quick growth.
Early in the game, solar satellites allow you to quickly outgrow players who go for high levels of solar plant.Andere Möglichkeit sind feste Raid-Kolonien wo dann auch Gebäude drauf plaziert werden könnendiese sind meist weit verteilt in verschiedenen Galaxien und besitzen Hell.To perfektem Fall einen Mond mit Sprungtor. Wertung: 4. Ein Spieler bekommt Sportwetten Paypal verschiedene Tätigkeiten Punkte und Schafspilze in der Rangliste auf.